In Gamifying the Language of Chemistry, CompoundIt! Is a Minnesota-Born Winner

In CompoundIt!, a board game created by Minneapolis science teacher Andrew Lyman-Buttler, chemistry and Scrabble-like mechanics join hands to create a uniquely geeky experience. The game—which is running a crowdfunding campaign through May 2, 2018—is billed as a “chemistry formula word game in which the ‘letters’ are chemical elements and the ‘words’ are compounds.” It challenges players to build binary compounds and polyatomic ions on the board from tiles representing individual elements.

CompoundIt! board

CompoundIt! Board game and tiles. Photos by Joe Praska

Lyman-Buttler describes his game as a “great new learning tool,” but it undoubtedly can be much more than that. While it has immense potential in the classroom to benefit both students and teachers (the creator has been using it in his own science class for two years already), it can also hold appeal for anyone looking for a new board game to try with friends during game night.

Recently, I tried out a prototype copy of CompoundIt!. As a teacher myself, I—like Lyman-Buttler—recognized the value the game could hold in the classroom, but while playing it, I also realized that it’s simply a fun game to play in any setting. I initially played it with my wife, a scientist, who also found a lot of enjoyment in brushing up on her basic chemistry knowledge while keeping me in check by making sure my ion and compound plays made scientific sense (and that the ionic charges would work). While she’s spread the word of CompoundIt! to several of her friends and coworkers, many of whom have already requested it at our next game night, I’ve also shared it with others outside of the education and science fields who have also found something to enjoy. Ultimately, it’s a game with a broad appeal.

While the game is meant for two to four players, and the general gameplay is simple enough to master, it is fairly flexible and can be easily adjusted to suit the needs of the players. As indicated on CompoundIt!’s Kickstarter page, “modular rule sets and expansions allow the complexity of the game to be adjusted to accommodate all players from middle school to PhD—no prior chemistry knowledge required. The style of play is familiar to those who have played other crossword-style board games, and the rules for compound formation come from chemistry itself.”

Closer view of CompoundIt! board

There are many ways to utilize the diatomic element tiles in making binary compounds and polyatomic ions. Photos by Joe Praska

While I’ve been touting CompoundIt!’s appeal to just about anyone who wants to play it, it is still important to remember its original intent. Lyman-Buttler hopes to raise enough money to not only share the game with other board-game enthusiasts but also get it in the hands of as many teachers as possible. Research has shown that using board games in the classroom is beneficial to kids in many ways, from building social skills and practicing rule following to understanding logical thinking processes. As Lyman-Buttler points out, although “many chemistry concepts can be learned through lab work, some—like nomenclature and formulas—require practice by repetition.” For teachers, concepts that require repetition to fully understand often demand handing out worksheets or practicing memorization drills. These can be effective tools at times, but they can also stifle a student’s enjoyment of learning (and be a hassle for teachers to review and grade as well). This is why games like CompoundIt! can be so important to educators and students in a classroom setting.

The Kickstarter campaign to fund the creation and distribution of CompoundIt! has a goal of raising $15,000 by Wednesday, May 2.

CompoundIt! box mockup

Andrew Lyman-Buttler/Bouncy Castle Games

Leave a Comment

Do NOT follow this link or you will be banned from the site!