Tagged PlayStation

Mechanically Satisfying but Often Frustrating, Wolfenstein II Feels Like Two Different Games

When I finish a game, I am very rarely at a loss for words. Almost never, in fact. But Wolfenstein II: The New Colossus is the exception. During my entire playthrough and for a considerable time after, I’ve slowly been making peace with the fact that I don’t think I like this game a whole lot. Or not as much as I want to. And then I’ve spent even more time trying to put that feeling into words. Everything...

Adol’s Adventure Continues in Ys VIII: Lacrimosa of Dana

For many years my only connection to the Ys series was the music. The OST accompanying each release is always really, really, very, quite good. There were always so many barriers keeping me from actually playing any of the games, though. For starters, the series is 30 years old and packed with eight main releases as well as several reimaginings, spinoffs, and console ports of varying quality. Secondly, Ys would go on to find its home on portable systems, particularly...

Soundtrack Sunday: Vagrant Story

Vagrant Story is, in my opinion, one of the most underrated video games to date. It was an action RPG released by SquareSoft (now Square Enix) in the spring of 2000, and there were a couple of remarkable things about it. First and foremost was the localization, specifically the dialogue: Vagrant Story takes place in a pseudomedieval setting, and the writing follows suit. Instead of being a straightforward translation from the original Japanese script, it was heavily and thoughtfully...

What’s New with Yakuza 0?

Yakuza 0 has finally arrived in North America, and it’s once again time to return to Kamurocho and join Kazuma Kiryu in the criminal underworld of Tokyo. This time around, it’s a little different, as Yakuza 0 has us going back in time. As the name might imply, it’s a prequel to all of the other games in the series, putting us with our lead character, Kiryu, when he is just 20 years old, and still fairly new to...

Let It Die Is “Probably the Greatest Game Ever”

Let It Die is a freemium Sony exclusive. Described as a “super action game,” it is, on the surface, a fairly straightforward hack-and-slash adventure. Then things get a bit, well, weird.  Luckily for you, a skateboarding skeleton in 3-D glasses who enthusiastically refers to you as senpai is willing to show you the ropes. Uncle Death, by the way, is pretty much Grim Fandango’s Manny Calavera—if Manny never caught the Number Nine and ended up in a desperate attempt to relive some alternative youth...

Trigger King Xcaliber Adjustable Triggers: A Great MN Idea with a Fatal Design Flaw

Being an avid gamer, I’m always looking for ways to enhance my gaming experiences and improve upon my skills. I’m not one to shy away from trying something new in the hopes of finding my own personal gaming nirvana. So, naturally, I jumped at the opportunity to try the Xcaliber PS4 Adjustable Triggers by Minnesota accessory company Trigger King. Let’s start off with the package and contents. The Xcaliber trigger set comes equipped with two adjustable triggers, a precision...

Sic Parvis Magna in Uncharted 4: A Thief’s End

Nearly a decade has come and gone since we were first introduced to Nathan Drake—a character heavily inspired by Eidos Interactive’s Lara Croft of Tomb Raider who, in turn, helped inspire the reboot of the very character by which he was inspired. In that time we have discovered the treasures of El Dorado, the lost cities of Shambhala, and even the Iram of the Pillars. Now, in Nathan Drake’s fourth and final adventure, we see our hero on the hunt for the...

Dark Souls III Rekindles the Flame

I remember back in 2009 when I was first introduced to the world of Hidetaka Miyazaki and his PlayStation 3 exclusive, Demon’s Souls, from Atlus. It was a game that promised to be as punishing as it was rewarding, a game rich with lore and fraught with failure and death. It promised to be a game unlike any other I had ever played, especially in a time when few video games chose to take such calculated risks and punish...

Road Not Taken Is a Strange, Nihilistic Indie Treasure

And both that morning equally lay In leaves no step had trodden black. Oh, I kept the first for another day! Yet knowing how way leads on to way, I doubted if I should ever come back. —Robert Frost “The Road Not Taken” Road Not Taken is a puzzle/logic game by indie developer Spry Fox that showed up quietly on my radar as a free game to PlayStationPlus members. The artwork was quirky enough that I downloaded it, and,...

From the Stands: High-Class Comics Is Just Getting Started

From the Stands is a series that profiles comic book stores around the Twin Cities and talks about their histories, their offerings, and the communities they serve. You can’t get your shoes fixed at High-Class Comics though people have asked. “This used to be a shoe shop for about 50 years,” says Bjorn Brosdahl, owner and operator of High-Class. “This was Bernie [Apple’s] old shoe repair store and still every day someone’s calling me up asking, ‘Do you think...
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