Tagged video games

Dark Souls III Rekindles the Flame

I remember back in 2009 when I was first introduced to the world of Hidetaka Miyazaki and his PlayStation 3 exclusive, Demon’s Souls, from Atlus. It was a game that promised to be as punishing as it was rewarding, a game rich with lore and fraught with failure and death. It promised to be a game unlike any other I had ever played, especially in a time when few video games chose to take such calculated risks and punish...

Game Developers of Tomorrow, Meet Katie Simning from GLITCH

Katie Simning is the director of operations at GLITCH, a local organization aimed at helping the gaming community. Katie was willing to take time to work with me on learning a little more about herself and how things work at GLITCH. Philip Coler (TCG): For those who don’t know, what is GLITCH all about? Katie Simning: To use our fancy official words, GLITCH is a nonprofit that promotes the exploration of digital games as a culture, career, and creative practice....

Gamer’s Rhapsody: A Soundtrack Geek Goes Home

Last month, I was able to attend Gamer’s Rhapsody, a new convention focused on the art and music of games. As I wrote about previously when covering Arnie Roth’s A New World tour, video-game music has come a long way from the blips and boops of arcade machines and the first home consoles. As acceptance and respect for gaming music grows, so does the fanbase. And, as in my case, it pulls people who have long been fans of...

Weirdo to Watch: Klingon Christmas Director Bill Stiteler

Bill Stiteler is a man who touches the Twin Cities geek community in many different ways. He directed the film Thac0, about geeks playing role-playing games in a basement, as well as multiple Fringe shows; he is involved in CONvergence; and he is an avid podcaster. I recently sat down with Bill to discuss his life as a geek and his new project A Klingon Christmas Carol, playing this December at the Historic Mounds Theatre. Duck Washington (TCG): What does the...

Child of Light: Because Sometimes It’s Fun to Be a Princess

Once in a while, it’s fun to play a fairy-tale princess in an Oz-like adventure. I discovered Child of Light on the PlayStation Network and was drawn in by its ethereal watercolor artwork. It was gorgeous, and it made me want to play. But beyond the art, it continues to draw the gamer in with its whimsical plot and gradually increasing difficulty, which ensures a continual challenge as the player progresses. Child of Light is an Ubisoft game, released...

Video Gaming Vicariously

“Hey, look—Shovel Knight is on the 3DS too! And it’s cheaper.” “Sorry, no good. I can’t watch you play it on a handheld system.” “Oh, right. Let’s go back to the PS4 section and get it there.” My partner and I have had an exchange like this at the store any number of times. Me watching her play through video games is such a given that she plans for it, including taking it into account when she buys a...

Arkham Origins, the Batman Prequel That Didn’t Fall Through

The year was 2009. It was an awkward time in my life because I had just started high school. Happily, it was also the year Batman: Arkham Asylum was released. My brother recommended this game to me and I was completely entranced by the Asylum. The Joker gave me goosebumps long after I finished this game. Batman: Arkham Asylum is a game that contributed to my passion for gaming. Batman: Arkham City was released not too long after. I played that all through...

THERE WAS A KOJIMA HERE—IT’S GONE NOW

If you have Internet access and even a sliver of interest in the events of the gaming world, you are probably already well aware that Silent Hills has been officially canceled. Hideo Kojima’s love child with Guillermo del Toro, which was greatly anticipated to be the messiah of horror games, is as dead as a talking fetus in a sink. Gone. Dead and gone. FOREVER. The frustrating part is that nobody seems to know why. All the public knows...

Get Ready for Fast-Paced, Bloody Combat in Bloodborne

From developer From Software, the sadistic masterminds behind the notoriously difficult Demon’s Souls (2009) and Dark Souls (2011), comes game director Hidetaka Miyazaki’s greatest challenge yet. Bloodborne, a PlayStation exclusive and the spiritual successor to Demon’s Souls, promises to test everything you’ve got—and then some. Even if you’re familiar with Miyazaki’s previous work with the Souls franchise, Bloodborne will leave you bruised, battered, and emotionally drained, yet won’t be able to help coming back for more. It’s time to “Prepare to Die” . . . again....

An Awesome Concept Falls Flat in The Order: 1886

The Order: 1886 is a disaster. There’s no other way around it. I had attempted to defend this game against all the naysayers ever since it was announced at E3 in 2013, hoping that I would be vindicated when it finally launched. Not only did the graphics really set the standard for what next-generation gaming could look like, I’d also be able to play in an alternate timeline to stop the threat of werewolves and vampires rampaging throughout 19th-century...
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